Saturday, January 20, 2018
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sirenesoong

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Guerilla Render 2.0

ENG. Mercenaries Engineering has released Guerilla 2.0, the software used to render animated films like Ballerina, Leap and The Little Prince. Among the main news: redesigned...

The End of Stingray

ENG. Autodesk announced that Stingray will no longer be sold as a separate product from 3ds Max and Maya LT: “for now, Stingray will...

Combining multiple projections as normal maps in Maya

ENG. In this video tutorial Adrian explains a useful and simple technique but quite unsettled: the simultaneous use of multiple UV projections with multiple...

Goodbye Lagoa Render

ENG. Lagoa, the first render that is used by browsers, will stop working on December 22nd to finally close March 2, 2018. The quality of...

Skinning Converter, a Free Houdini HDA

ENG. Paul Ambrosiussen has share a HDA (Houdini Digital Asset) that converts any deforming mesh (with a fixed topology) into a bone based animation. You can...

NVIDIA announces Titan V

ENG. With 12GB of HBM2 ram, 640 Tensor cores, 5120 CUDA Cores and a clock speed of 1455MHz, Nvidia has announced the latest card...

Lightwave 2018, the waits is Over

ENG. Personally I was convinced that Lightwave was now a dead project because the last official release is dated 2015. Just today the news came...

Maya Multiple Batch Render with Command Line

ENG. If you have to run the calculation of 4 or 5 renders divided into several files one after another this tutorial is for...

Arnold’s aiCurvature Node in Maya 2018

ENG. aiMixShader is an Arnold render node used to mix two different shaders together. Mixing can take place in different ways: with different percentages...

3ds Max 2018.4 release

ENG. Autodesk has released 3DS Max 2018.4, the fourth update since the initial release in April 2017 In this update, Autodesk has focused on improving 3ds...