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Nurbs modeling VS polygonal modeling in Maya

ENG. A tutorial divided into 4 parts in Italian to analyze the differences between Nurbs modeling and polygon modeling. Both with their pros and...

Build vegetation with Mash in Maya 2018

ENG. With a combination of paint effects, Arnold and Mash, John Paul Giancarlo shows us how to fill a terrain with a thick vegetation. The...

Maya Quick Rig Tool

ENG. The Quick Rig is tool added in Maya 2017, as name suggests, to quickly create a bipedal character's rigging. That posted on Journey to...

Maya 2018 Comprehensive Review of UV Editing Improvements

ENG. Still Steve Rosselle (Senior Technical Specialist at Autodesk) this time introduces us Maya 2018 UV Editing improvements. The video is soundless but has...

Maya for Motion Graphics Webinar

ENG. The Steve Roselle's first webinar, an Autodesk Technical Specialist, often reported on our blog for his tutorials published in his My Oh Maya...

Create a 620,000,000 Poly Forest in Maya

ENG. Creating a thick forest in Maya can be done with both XGen and Mash. In this video tutorial Marcel DeJong starting from 3 individual...

Maya 2018- Comprehensive Review of Modeling Improvements

ENG. On the My Oh Maya channel, Steven Roselle gives review of Modeling Improvements in Maya 2018. There are so many small adjustments, some...

17 minute animation process in Autodesk Maya

ENG. Richard Lico, shares 17 minutes of his animation process for the mousy Quill. In the video you can see how Richard safely animates...

How to create a low-poly model from High-poly scanned data

ENG. The workflow that follows the 3d object scanning or photogrammetry is called retopology and creates a low-poly object from the high-poly scan-data. At the...

MASH – New in Maya 2018

ENG. Among the news (few) in Maya 2018 the most interesting are inside the MASH Module with three new nodes (Dynamics Node, World and...