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Experimenting Volume Displacement with Arnold renderer in Maya

ENG. On the Autodesk website the artist Lee Griggs conducted a very interesting experiment with Arnold for Maya. Using the Standard Volume Shader and the...

Combining multiple projections as normal maps in Maya

ENG. In this video tutorial Adrian explains a useful and simple technique but quite unsettled: the simultaneous use of multiple UV projections with multiple...

Maya Multiple Batch Render with Command Line

ENG. If you have to run the calculation of 4 or 5 renders divided into several files one after another this tutorial is for...

Arnold’s aiCurvature Node in Maya 2018

ENG. aiMixShader is an Arnold render node used to mix two different shaders together. Mixing can take place in different ways: with different percentages...

Dynamic Spinning Drum with MASH in Maya 2018

ENG. One of the few interesting updates of Maya 2018 was the introduction of the dynamics in the MASH nodes. With this novelty you...

Dash scripting tutorial for Maya

ENG. There are four scripting languages available in Maya: Mel (native Maya language), Python, and from Maya 2017 Up 3 also Dash. Although small number...

MASH – Dynamics tutorials in Maya 2018

ENG. Two new tutorials to experience the Mash dynamics introduced in Maya 2018. The first manages the crash and resulting crush of a Mash node colliding...

Creating a Water Splash in Maya

ENG. To create the splash effect we need three things: water, a container for water and a collision object ... for rest think Maya and...

Nurbs modeling VS polygonal modeling in Maya

ENG. A tutorial divided into 4 parts in Italian to analyze the differences between Nurbs modeling and polygon modeling. Both with their pros and...

Build vegetation with Mash in Maya 2018

ENG. With a combination of paint effects, Arnold and Mash, John Paul Giancarlo shows us how to fill a terrain with a thick vegetation. The...